If you're curious about Rayne's genetic makeup, wonder no more. Her father is the vampire (which makes her mother a mere human), and he has certainly gotten on the wrong side of his fair daughter. Accompanied by a small army of less-than-able troops, Rayne storms her papa's palace to finish him off for good. The skimpy plot plays out in brief dialogue exchanges between the characters, and though it's good for an occasional chuckle, it lacks a memorable comedic punch. Likewise, the strong foundation of the visuals eventually shows copious cracks. Grotesque creature designs give personality to every being you meet (and beat) along the way. Rayne's model is nicely detailed and takes up a large portion of the screen, and it's a pleasure to watch her slice demons to shreds. But as good as the characters look, the backgrounds are just bland. They repeat continually throughout each level and enemies often blend in to their surroundings.
The 2D action blends combat and platforming, with an emphasis on the former. Rayne has a healthy range of moves that can be strung together in deadly combinations. Forward stabs, rising uppercuts, and calf-cutting sweeps make up your standard move set, though you need more than these individual attacks to quell the rush of enemies that swarm the screen. You have one very handy trick to keep your relentless attackers at bay. Hitting an enemy momentarily stuns him in place, and once frozen, you can lock your lips on his neck to create a makeshift bomb. After he's stricken, your sickly foe carries a green hue and lumbers across the screen. With the tap of a button, you can detonate this foul beast, taking out a gang of monsters in one seismic blast. Conjuring an explosion at a key moment is an undeniable rush, and once you master this technique, you blow through enemies as if they were living tissue paper. Rayne also regains lost health by drinking delicious blood from stunned attackers, has a handy dash that gives her temporary invincibility, and can fire a gun when things get particularly heated.
Rayne enjoys a cool glass of blood during quiet moments.
At its best, combat is fast and violent in Betrayal, though awkward controls often hinder your chance of unrepentant bloodletting. Rayne has stiff animations that make each of your attacks feel clunky. This herky-jerky rhythm means Betrayal lacks the smooth grace that the best games in the genre so effortlessly enact, but that's far from its biggest issue. Rayne's animations are uninterruptible, so if you try to jump out of the way of an imminent blow while you're still swinging away, you can't do anything to avoid getting hit. There are also times when one mistake can thrust you into a string of unavoidable attacks because enemies continually whale on you when you're vulnerable. Furthermore, Rayne doesn't always perform the proper move. When you strike enemies low, you chop off their legs, and they continue to drag their wretched carcasses toward you even though they can't do any damage. You may run toward a healthy, gun-toting enemy in an attempt to end his life, but when you try to hit him, you might stomp the crawling beast on the ground instead. Other times, you reach out to grab a stunned enemy only to come up empty-handed or snatch a non-stunned one nearby. This may sound like a small issue, but when enemies flood the screen and you need to use every trick to survive, it leads to more than a few unfair deaths. With practice, you can avoid these pitfalls, but you never feel as if you're totally in control.
When the action shifts from combat to platforming, new problems arise. Although Rayne is nimble, she is not particularly accurate in where she lands. You have little control once airborne, which makes landing on small ledges aggravating. To reach higher ground, you perform a backflip, but this is too clunky to make for satisfying jumping. It's far too easy to overshoot your mark, and repeatedly trying to land on the same platform quickly becomes tedious. During certain sequences, you need to run as fast as possible while performing midair dashes to maintain your speed, and it's clear that Betrayal's controls are not up to the task. In some levels, you turn into a bird, and though you have more freedom than when you're restricted to the ground, it isn't more fun. Tapping a button keeps you afloat, but you're unwieldy in this form, so it's too easy to fly into spikes or other traps when you're just trying to stay alive.
Welcome to the third circle of hell.
Despite problems in combat and platforming, Betrayal isn't particularly difficult for most of the game. However, though you can easily triumph in individual battles, poorly placed checkpoints force you to replay large portions if you should falter. Furthermore, there are a few difficulty spikes that ramp up the challenge to a frustrating degree. Certain platforming sequences are guilty of this problem, but it's the boss fights who pose the most annoying threats. In one, you have to survive a veritable gauntlet of enemies while an evil lord laughs at you from above. When you reach this point, this is the hardest battle you've yet encountered, so just surviving the string of enemies is an achievement. But after you finish them all off, the real boss fight begins, and if you die, you have to start from the beginning. If the controls were perfect, this wouldn't be a huge problem. But mistakes are almost a given in this stilted adventure, and fighting through the same wave over and over again until you figure out how to destroy the boss is a rage-inducing experience.
With practice and determination, you can come to grips with the cumbersome controls. And once you overcome the handicaps, Betrayal can be a lot of fun. Each of the 15 levels tracks your score, and though you can squeak by with an F rating your first time through, going back to raise that to a respectable level gives the game plenty of replay value. But it's just not worth sinking hours into Betrayal to uncloak that saving light. There's a deep and varied combat system under the surface that's struggling to be dug out, but there are just too many swollen corpses weighing BloodRayne: Betrayal down.
Showing posts with label PlayStation Network. Show all posts
Showing posts with label PlayStation Network. Show all posts
Saturday, September 24, 2011
The Baconing
Sometimes you can have too much of a good thing. It’s one thing to release a game and then space out its sequels every two years or so, but it’s another to release a game, then follow it up every few months with a new adventure, to the point that we never really got to enjoy the previous one as we’re curious about venturing into new territory. That’s the case with The Baconing, the third adventure to feature DeathSpank, the peculiarly named hero who last fought on Xbox Live Arcade and PlayStation Network in Thongs of Virtue a few months back.
It’s business as usual for DeathSpank. He’s enjoying the thrill of justice, but is busy seeking out a new adversary after finally snagging the Thongs of Virtue. Bored, he decides to put on all the thongs at once and throws the world into chaos, creating a new enemy – a robotic version of himself that’s known as the Antispank. Before you know it, he’s off creating all kinds of terror, and DeathSpank finds himself having to burn the Thongs of Virtue in bacon fires in order to save it and stop the evil menace. But nothing comes that easy – not for DeathSpank.
If you’re a fan of the first two games, you’ll feel right at home here. Hothead Games continues to load up its franchise with all sorts of weirdness, whether you’re seeking justice for a mooing cow (because, hey, cows deserve great justice!) or dealing with the likes of such characters as Tankko and Bob From Marketing. Hothead knows how to write a swell, Monty Python-esque tale, and the third time around, there are a few laughs digging through here.
So then, why the less than favorable score? Because it’s mostly the same stuff that we’ve dealt with in the last two games. While there are some interesting power-ups that tend to change the shift in battle every once in a while, most of The Baconing is spent beating up guys. And beating up more guys. Though you have a number of battle techniques and weapons that prove useful, results are about the same – you kill until you die, and then you’re brought back in an outhouse (of all places) to do it all over again. Worse yet, Baconing seems a little more linear, as you’re following a guided path throughout most of the game. As a result, exploration is cut even shorter here than it was in Thongs of Virtue.
The visuals are nothing spectacular for Baconing though they work for the most part, with plenty of cartoon-style animations and interesting locales, such as a retirement home for worn-out Gods. However, there are times they can be a little fuzzy, due to a lack of polish that was apparent in the first two DeathSpank games. It’s not a horrible game when it comes to appearance, but you can see marks of where Hothead was growing a little weary. The dialogue is still humorous, with DeathSpank sounding like some kind of spin-off of The Tick. We almost expect him to yell “SPOON!” at any given second.
As for extras, there aren’t much. The game will take a few hours to get through, provided you can put up with the monotonous gameplay. There is some co-op available, with you and a friend sharing a life bar as you take on enemies, but it can be mildly frustrating. What’s more, you can’t play others online through Xbox Live or PlayStation Network. What a bummer.
The Baconing is proof positive that if you push a franchise too soon and too fast, signs of wear begin to set in. There are still moments of fun scattered in the game, but they’re hidden beneath slightly worn out gameplay and limited options. Maybe Hothead ought to take some time off and wait a couple of years for the next DeathSpank game to make the rounds. Otherwise, he and his Thongs of Virtue will wear out their welcome.
It’s business as usual for DeathSpank. He’s enjoying the thrill of justice, but is busy seeking out a new adversary after finally snagging the Thongs of Virtue. Bored, he decides to put on all the thongs at once and throws the world into chaos, creating a new enemy – a robotic version of himself that’s known as the Antispank. Before you know it, he’s off creating all kinds of terror, and DeathSpank finds himself having to burn the Thongs of Virtue in bacon fires in order to save it and stop the evil menace. But nothing comes that easy – not for DeathSpank.
If you’re a fan of the first two games, you’ll feel right at home here. Hothead Games continues to load up its franchise with all sorts of weirdness, whether you’re seeking justice for a mooing cow (because, hey, cows deserve great justice!) or dealing with the likes of such characters as Tankko and Bob From Marketing. Hothead knows how to write a swell, Monty Python-esque tale, and the third time around, there are a few laughs digging through here.
So then, why the less than favorable score? Because it’s mostly the same stuff that we’ve dealt with in the last two games. While there are some interesting power-ups that tend to change the shift in battle every once in a while, most of The Baconing is spent beating up guys. And beating up more guys. Though you have a number of battle techniques and weapons that prove useful, results are about the same – you kill until you die, and then you’re brought back in an outhouse (of all places) to do it all over again. Worse yet, Baconing seems a little more linear, as you’re following a guided path throughout most of the game. As a result, exploration is cut even shorter here than it was in Thongs of Virtue.
The visuals are nothing spectacular for Baconing though they work for the most part, with plenty of cartoon-style animations and interesting locales, such as a retirement home for worn-out Gods. However, there are times they can be a little fuzzy, due to a lack of polish that was apparent in the first two DeathSpank games. It’s not a horrible game when it comes to appearance, but you can see marks of where Hothead was growing a little weary. The dialogue is still humorous, with DeathSpank sounding like some kind of spin-off of The Tick. We almost expect him to yell “SPOON!” at any given second.
As for extras, there aren’t much. The game will take a few hours to get through, provided you can put up with the monotonous gameplay. There is some co-op available, with you and a friend sharing a life bar as you take on enemies, but it can be mildly frustrating. What’s more, you can’t play others online through Xbox Live or PlayStation Network. What a bummer.
The Baconing is proof positive that if you push a franchise too soon and too fast, signs of wear begin to set in. There are still moments of fun scattered in the game, but they’re hidden beneath slightly worn out gameplay and limited options. Maybe Hothead ought to take some time off and wait a couple of years for the next DeathSpank game to make the rounds. Otherwise, he and his Thongs of Virtue will wear out their welcome.
Tuesday, May 24, 2011
SEGA Rally Online Arcade Review
Sega Rally Online Arcade doesn't add anything new to the series, but it still offers plenty of enjoyable racing.
The Good
- Fast and responsive arcade handling
- Online races and leaderboards create good competition
- A good amount of unlockable content.
The Bad
- No ranking system in online multiplayer.
The Sega Rally series has its origins in the arcades from the mid-1990s. You visited exotic locations and drove some of the world's most recognizable rally cars, but the emphasis was firmly on high-speed arcade thrills rather than simulation. Sega Rally Online Arcade is based on the most recent arcade version, Sega Rally 3, and drifts into view with all-new online modes and the responsive handling which made the series famous. Online Arcade is not a revolution for the series or its genre, but it does offer a good amount of content for a reasonable price on Xbox Live Arcade.
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