Showing posts with label Eastern Time Zone. Show all posts
Showing posts with label Eastern Time Zone. Show all posts

Saturday, September 24, 2011

Trading Sessions

Now that you know what forex is, why you should trade it, and who makes up the forex market, it's about time you learned when you can trade.

Yes, it is true that the forex market is open 24 hours a day, but that doesn't mean it's always active the whole day.

You can make money trading when the market moves up, and you can even make money when the market moves down.

BUT you will have a very difficult time trying to make money when the market doesn't move at all.

And believe us, there will be times when the market is as still as the victims of Medusa. This lesson will help determine when the best times of the day are to trade.




Market Hours


Before looking at the best times to trade, we must look at what a 24-hour day in the forex world looks like.

The forex market can be broken up into four major trading sessions: the Sydney session, the Tokyo session, the London session, and Pipcrawler's favorite time to trade, the New York session. Below are tables of the open and close times for each session:

Summer
Time Zone EDT GMT
Sydney Open
Sydney Close 6:00 PM
3:00 AM
10:00 PM
7:00 AM
Tokyo Open
Tokyo Close 7:00 PM
4:00 AM 11:00 PM
8:00 AM
London Open
London Close
3:00 AM
12:00 PM

7:00 AM
4:00 PM
New York Open
New York Close 8:00 AM
5:00 PM 12:00 PM
9:00 PM
Winter
Time Zone EST GMT
Sydney Open
Sydney Close 4:00 PM
1:00 AM
9:00 PM
6:00 AM
Tokyo Open
Tokyo Close 6:00 PM
3:00 AM 11:00 PM
8:00 AM
London Open
London Close
3:00 AM
12:00 PM

8:00 AM
5:00 PM
New York Open
New York Close 8:00 AM
5:00 PM 1:00 PM
10:00 PM
You can see that in between each session, there is a period of time where two sessions are open at the same time. From 3:00-4:00 am EDT, the Tokyo session and London session overlap, and from 8:00-12:00 am EDT, the London session and the New York session overlap.

Naturally, these are the busiest times during the trading day because there is more volume when two markets are open at the same time. This makes sense because during those times, all the market participants are wheelin' and dealin', which means that more money is transferring hands.

Now, you're probably looking at the Sydney open and thinking why it shifts two hours. You'd think that Sydney's open would only move one hour when the U.S. adjusts for standard time, but remember that when the U.S. shifts one hour back, Sydney actually moves forward by one hour (seasons are opposite in Australia). You should always remember this if you ever plan to trade during that time period.

Let's take a look at the average pip movement of the major currency pairs during each trading session.
Pair Tokyo London New York
EUR/USD 76 114 92
GBP/USD 92 127 99
USD/JPY 51 66 59
AUD/USD 77 83 81
NZD/USD 62 72 70
USD/CAD 57 96 96
USD/CHF 67 102 83
EUR/JPY 102 129 107
GBP/JPY 118 151 132
AUD/JPY 98 107 103
EUR/GBP 78 61 47
EUR/CHF 79 109 84




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Tuesday, May 24, 2011

Operation Flashpoint: Red River Review

The Good

  • Tactical missions with challenging objectives   
  • Assists let you tailor the game to your abilities   
  • Cooperative campaign is great fun.

The Bad

  • Poor AI often spoils the game's realism   
  • Lackluster visuals.
UK REVIEW--The challenge of creating a truly realistic battlefield is rarely attempted in video games, but Operation Flashpoint: Red River takes it on and comes very close to succeeding. Unfortunately, the intensity of its highly tactical warzone is often broken by AI issues, poor checkpointing, and the need for a trial-and-error approach in some areas. Red River includes a well-presented and methodically paced campaign as well as some enjoyable cooperative multiplayer modes, but a long list of design and technical problems ultimately prevent this competent first-person shooter from being a great one.
Check out the marines securing an enemy compound in our PC gameplay video.
In the campaign you play as the leader of Fireteam Bravo, a four-man team that is part of a larger marine squad sent into Tajikistan to chase down insurgents who have fled the conflict in Afghanistan. What starts out as a small operation quickly escalates as China's People's Liberation Army forces move into the country to wipe out insurgents who have been attacking the Chinese border. The story is well-presented with great looking cut-scenes that mix footage from the game with video from the real-world conflict in Afghanistan. However, the plot is a little lacking in originality.
To control your team amid the increasing chaos of the Tajik battlefield, you can issue a variety of specific orders to your brothers in arms. These start with simple commands such as "follow me" or "hold position" and then progress to orders such as assaulting buildings, suppressing targets, and calling in airstrikes or artillery. The key to success in the single-player game is to make sure your team is always in a position to respond quickly to new situations.
However, despite your best efforts, your AI squadmates show very little awareness of what is going on around them, and don't have much sense of self-preservation. They often wander off on their own even if told to hold position, for example, and when complying with the "follow" command, they walk into your crossfire with alarming regularity. During particularly intense firefights, you sometimes spend as much time healing your teammates as you do shooting at the enemy. Friendly AI shows little desire to stay behind cover, and one hit is enough to incapacitate them. Healing your friends takes quite some time too, because there is one process to stop bleeding and another to heal wounds. Healing your team often leaves you exposed to the enemy, risking a quick death that forces you to start the firefight all over again. The careless AI dampens the realism of the battles and often forces you to repeat sections multiple times. This is made even worse by a checkpoint system that regularly forces you to replay overly long sections when you're killed.
While these moments of the campaign are supremely frustrating, there are others that offer great satisfaction. Performing the perfect flanking maneuver is almost an art form and is a great way to surprise the enemy. This element of surprise is often the key to succeeding in Red River's lengthy and difficult missions, because your enemies are deadly accurate even from several hundred yards away. Make your approach too obvious, and you might quickly find yourself in a bottleneck with enemy forces bearing down from all sides. Most battles take place at a range of around 100 to 150 yards, but if your enemies see a chance to get up close and personal, they will take it. If you let them get too close, the fight will be over very quickly, because they use similar tactics to your own, attempting to suppress and flank your position. The realistic, tactical ebb and flow to the battles is one of Red River's biggest strengths.
This level of depth is great for shooter fans looking for a more strategic and challenging experience. However, some players may lack the tactical awareness needed. This is where Red River's assists come in. Rather than affecting the competence of your enemies, turning the difficulty up turns off some of the assists, most of which are on by default in normal mode. Some of these aids, such as aim assist, are familiar from other first-person shooters, but in this strategic game, the most important assists are those that improve your situational awareness on the battlefield. These include radar to show the location of your team and the enemy, objective icons on the map, and markers that suggest the best route through the environment. If you turn these assists off, you can create one of the most intensely authentic military experiences available in a video game. Without the assists to rely on, the game becomes even more demanding, but because of the AI issues, it rarely becomes more satisfying.
The campaign can also be played online cooperatively with up to four players. Without the dim-witted friendly AI to spoil the fun, the co-op experience is far more enjoyable. Ideally you need to use voice chat to coordinate your efforts, so this mode is best played with friends rather than by jumping into a quick match online. You can arrange your loadouts to make sure that your co-op squad is ready for any situation and then take to the battlefield to play the same missions as in the single-player campaign. Getting your tactics right when playing with real people is far more satisfying and gives you greater freedom to creatively approach battlefield situations. This makes the co-op campaign by far the most entertaining part of Red River. There are also several other cooperative games called Fireteam Engagements. These quick matches take place on maps separate from the main campaign and offer faster-paced co-op missions, such as rescuing downed pilots, defending an area from waves of attackers, protecting a convoy, or clearing an area of enemies. The great cooperative play goes a long way toward offsetting the disappointing absence of competitive multiplayer.
All of the game modes in single-player and co-op reward you with experience. You can level up in each of the four separate classes: rifleman, auto rifleman, grenadier, and scout. This gives you access to new weapons, attachments, and mods, which function similarly to the perk systems found in many modern first-person shooters. You can also assign upgrade points to particular combat abilities, such as faster sprinting and better accuracy. All of the upgrades and experience that you earn apply across all of the different game modes, so you always feel like you are progressing, even when you're not playing the campaign.
Red River boasts detailed characters and exaggerated atmospheric lighting. Unfortunately, the environment occasionally lacks detail and regularly features low-resolution textures. During the intense battlefield situations, you won't notice this lack of detail too often, but on other occasions the visuals let the game down. During one sequence in an early mission, the staff sergeant warns his troops to be careful in the "forest" up ahead, but there are only a handful of trees to be seen. That said, the view distance and scale in the environments are very impressive, making the battlefields feel large and imposing. On the PC there is anti-aliasing and slightly improved lighting, but these offer only minor improvements over the graphics in the console versions. The voice acting is good, though there is an awful lot of swearing, which makes the dialogue sound more cliched than authentic. At times the game would have benefitted from less profane and more technical military chatter, rather than having the sergeant follow every instruction with a swear-filled simile for how angry he's going to be if you do things wrong.
Operation Flashpoint: Red River is a decent first-person shooter with solid shooting mechanics and great emphasis on a tactical approach to the battlefield. However, the single-player campaign is hampered by poor AI that turns challenging missions into frustrating ones, and lackluster graphics sometimes erode the game's realism. If you play the campaign in cooperative mode, though, you will find a well-balanced game that offers satisfaction and reward for overcoming its high level of challenge.

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MX vs. ATV Alive Review

  • ggressively competitive and occasionally unpredictable racing   
  • Great, varied track designs   
  • Loads of rider and vehicle customization options.

The Bad

  • No career mode   
  • Vast majority of tracks are unavailable until you're several hours in  
  • Only two gameplay modes.
Motocross racing gets physical in MX vs. ATV Alive; colliding with opponents is now a legitimate tactic rather than a cause of frustration and the action is significantly more exciting as a result. It's not all good news in this scant sequel to MX vs. ATV Reflex, though; there's no structured career mode, there are no vehicle types beyond those mentioned in the title, and there are only two event types: Race and Free Ride. Additional features are promised in the form of downloadable content, but right now, this off-road offering barely does enough to justify even its seemingly attractive $40 price tag.

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